翻訳と辞書
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・ Rhythm on the Range
・ Rhythm on the Reservation
・ Rhythm on the River
・ Rhythm Orchestra (Hartford/ Springfield)
・ Rhythm Pals
・ Rhythm Parade
・ Rhythm Pigs
・ Rhythm Plate
・ Rhythm Rodeo
・ Rhythm Romance
・ Rhythm Room
・ Rhythm Roundup
・ Rhythm section
・ Rhythm Shower
・ Rhythm Tech
Rhythm Tengoku
・ Rhythm Thief
・ Rhythm Thief & the Emperor’s Treasure
・ Rhythm X
・ Rhythm X (album)
・ Rhythm Zone
・ Rhythm'A'Ning
・ Rhythm, Chord & Melody
・ Rhythm, Country and Blues
・ Rhythm, Rhyme, Results
・ Rhythm, Salt and Pepper
・ Rhythm, Sound and Movement
・ Rhythm-a-Ning
・ Rhythm-al-ism
・ Rhythmagick


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Rhythm Tengoku : ウィキペディア英語版
Rhythm Tengoku

is a rhythm game developed by Nintendo SPD and published by Nintendo. It was released on August 3, 2006, and was the last game developed by Nintendo for the Game Boy Advance. An arcade version of the game was reprogrammed and published by Sega on September 20, 2007. Both versions were released in Japan exclusively. The game has spawned three sequels; ''Rhythm Heaven'', ''Rhythm Heaven Fever'', and ''Rhythm Tengoku: The Best Plus''. It began as an idea created by its composer and supervisor Tsunku who proposed it to Nintendo due to his belief that they could do a better job with it than he could.
''Rhythm Tengoku''s gameplay focuses on audio cues rather than visual cues to convey information to players. It features a number of unique stages which have their own type of rhythm and gameplay. Players follow the rhythm (in some levels as a character) until the end where they are given a score based on their performance. The gameplay and music were both well received by critics and consumers. Parallels have been drawn between it and the developer's previous work on the ''WarioWare'' series.
==Gameplay==
''Rhythm Tengoku'' is a rhythm game similar to the ''WarioWare'' series of video games due in part to its simplistic controls and art style. It features eight tiers which consist of six stages each (all of which are unique to each other). Each tier's sixth stage is a remix of the previous stages accompanied by a new song. The seventh and eighth tiers consist of stages that were based on previous stages. Players unlock more stages by completing the levels in order. The object of each stage is to match the rhythm the game expects of players which varies from stage to stage. The game primarily relies on audio cues to indicate the rhythm; while it uses visual cues as well, it will sometimes subvert players' expectations with them. Players are given one of three ratings at the end of every stage - Retry (aka. Try Again), Mediocre (aka, OK), and High Level (aka. Superb). Players must achieve at least Mediocre in order to proceed to the next level. Players who achieve High Level receive a medal which can be used to unlock extra games, toys, and drum lessons. Players are allowed to attempt a Perfect Play of a randomly selected stage; if players make any mistakes in the stage while making the attempt, they must try again. Players have three chances to attempt this before it either disappears or moves on to another stage. Players who succeed receive an in-game certificate as well as a gift (varing on the rhythm game); if they obtain all certificates, they get a special certificate as well as access to all songs in the drum mode. The game's drum controls allow players to use the different buttons on the Game Boy Advance to control various aspects of the drums.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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